UCharacterMovementComponent::BoostAirControl

Increase air control if conditions of AirControlBoostMultiplier and AirControlBoostVelocityThreshold are met.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual float BoostAirControl
(
    float DeltaTime,
    float TickAirControl,
    const FVector & FallAcceleration
)

Remarks

Increase air control if conditions of AirControlBoostMultiplier and AirControlBoostVelocityThreshold are met. This function is used internally by GetAirControl().

Returns

Modified air control to use during falling movement

Parameters

Parameter

Description

DeltaTime

Time step for the current update.

TickAirControl

Current air control value.

FallAcceleration

Acceleration used during movement.

See Also