UCharacterMovementComponent::CallServerMove

Call the appropriate replicated [ServerMove()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\ServerMove) function to send a client player move to the server.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void CallServerMove
(
    const FSavedMove_Character * NewMove,
    const FSavedMove_Character * OldMove
)

Remarks

Call the appropriate replicated ServerMove() function to send a client player move to the server.