UCharacterMovementComponent::CanDelaySendingMove

Return true if it is OK to delay sending this player movement to the server, in order to conserve bandwidth.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool CanDelaySendingMove
(
    const FSavedMovePtr & NewMove
)

Remarks

Return true if it is OK to delay sending this player movement to the server, in order to conserve bandwidth.