UCharacterMovementComponent::CanStepUp

Returns true if we can step up on the actor in the given [FHitResult](API\Runtime\Engine\Engine\FHitResult).

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool CanStepUp
(
    const FHitResult & Hit
) const

Remarks

Returns true if we can step up on the actor in the given FHitResult.