UCharacterMovementComponent::CanStopPathFollowing

Check if current move target can be reached right now if positions are matching (e.g. performing scripted move and can't stop)

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UNavMovementComponent::CanStopPathFollowing()

UCharacterMovementComponent::CanStopPathFollowing()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool CanStopPathFollowing() const

Remarks

Check if current move target can be reached right now if positions are matching (e.g. performing scripted move and can't stop)