UCharacterMovementComponent::CheckFall

Check if pawn is falling

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool CheckFall
(
    const FFindFloorResult & OldFloor,
    const FHitResult & Hit,
    const FVector & Delta,
    const FVector & OldLocation,
    float remainingTime,
    float timeTick,
    int32 Iterations,
    bool bMustJump
)

Remarks

Check if pawn is falling