UCharacterMovementComponent::ClientAdjustPosition_Implementation

Replicate position correction to client, associated with a timestamped servermove.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void ClientAdjustPosition_Implementation
(
    float TimeStamp,
    FVector NewLoc,
    FVector NewVel,
    UPrimitiveComponent * NewBase,
    FName NewBaseBoneName,
    bool bHasBase,
    bool bBaseRelativePosition,
    uint8 ServerMovementMode
)

Remarks

Replicate position correction to client, associated with a timestamped servermove. Client will replay subsequent moves after applying adjustment.