UCharacterMovementComponent::ClientVeryShortAdjustPosition_Implementation

Bandwidth saving version, when velocity is zeroed

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void ClientVeryShortAdjustPosition_Implementation
(
    float TimeStamp,
    FVector NewLoc,
    UPrimitiveComponent * NewBase,
    FName NewBaseBoneName,
    bool bHasBase,
    bool bBaseRelativePosition,
    uint8 ServerMovementMode
)

Remarks

Bandwidth saving version, when velocity is zeroed