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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
Updates acceleration and perform movement, called from the TickComponent on the authoritative side for controlled characters, or on the client for characters without a controller when either playing root motion or bRunPhysicsWithNoController is true.