UCharacterMovementComponent::ForcePositionUpdate

(Server) Trigger a position update on clients, if the server hasn't heard from them in a while.

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Override Hierarchy

INetworkPredictionInterface::ForcePositionUpdate()

UCharacterMovementComponent::ForcePositionUpdate()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool ForcePositionUpdate
(
    float DeltaTime
)

Remarks

(Server) Trigger a position update on clients, if the server hasn't heard from them in a while.

Returns

Whether movement is performed.