UCharacterMovementComponent::GetCharacterOwner

Get the Character that owns UpdatedComponent.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

ACharacter * GetCharacterOwner() const

Remarks

Get the Character that owns UpdatedComponent.