UCharacterMovementComponent::GetClientNetSendDeltaTime

Determine minimum delay between sending client updates to the server.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual float GetClientNetSendDeltaTime
(
    const APlayerController * PC,
    const FNetworkPredictionData_Client_Character * ClientData,
    const FSavedMovePtr & NewMove
) const

Remarks

Determine minimum delay between sending client updates to the server. If updates occur more frequently this than this time, moves may be combined delayed.