UCharacterMovementComponent::GetCurrentNetworkMoveData

Current move data being processed or handled.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

FCharacterNetworkMoveData * GetCurrentNetworkMoveData() const

Remarks

Current move data being processed or handled. This is set before MoveAutonomous (for replayed moves and server moves), and cleared thereafter. Useful for being able to access custom movement data during internal movement functions such as MoveAutonomous() or UpdateFromCompressedFlags() to be able to maintain backwards API compatibility.