UCharacterMovementComponent::GetLastUpdateQuat

Returns the rotation Quat at the end of the last tick.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

FQuat GetLastUpdateQuat() const

Remarks

Returns the rotation Quat at the end of the last tick.