UCharacterMovementComponent::GetPathFollowingBrakingDistance

Returns braking distance for acceleration driven path following

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Override Hierarchy

UNavMovementComponent::GetPathFollowingBrakingDistance()

UCharacterMovementComponent::GetPathFollowingBrakingDistance()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual float GetPathFollowingBrakingDistance
(
    float MaxSpeed
) const

Remarks

Returns braking distance for acceleration driven path following