UCharacterMovementComponent::GetPredictionData_Client

Get prediction data for a client game.

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Override Hierarchy

INetworkPredictionInterface::GetPredictionData_Client()

UCharacterMovementComponent::GetPredictionData_Client()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual FNetworkPredictionData_Client * GetPredictionData_Client() const

Remarks

Get prediction data for a client game. Should not be used if not running as a client. Allocates the data on demand and can be overridden to allocate a custom override if desired. Result must be a FNetworkPredictionData_Client_Character.