UCharacterMovementComponent::GetSimulationTimeStep

Compute remaining time step given remaining time and current iterations.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

float GetSimulationTimeStep
(
    float RemainingTime,
    int32 Iterations
) const

Remarks

Compute remaining time step given remaining time and current iterations. The last iteration (limited by MaxSimulationIterations) always returns the remaining time, which may violate MaxSimulationTimeStep.

Returns

The remaining time step to use for the next sub-step of iteration.

Parameters

Parameter

Description

RemainingTime

Remaining time in the tick.

Iterations

Current iteration of the tick (starting at 1).

See Also