UCharacterMovementComponent::GetTeleportType

When moving the character, we should inform physics as to whether we are teleporting.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

ETeleportType GetTeleportType() const

Remarks

When moving the character, we should inform physics as to whether we are teleporting. This allows physics to avoid injecting forces into simulations from client corrections (etc.)