UCharacterMovementComponent::HandleSlopeBoosting

Limit the slide vector when falling if the resulting slide might boost the character faster upwards.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual FVector HandleSlopeBoosting
(
    const FVector & SlideResult,
    const FVector & Delta,
    const float Time,
    const FVector & Normal,
    const FHitResult & Hit
) const

Remarks

Limit the slide vector when falling if the resulting slide might boost the character faster upwards.

Returns

: New slide result.

Parameters

Parameter

Description

SlideResult

Vector of movement for the slide (usually the result of ComputeSlideVector)

Delta

Original attempted move

Time

Amount of move to apply (between 0 and 1).

Normal

Normal opposed to movement. Not necessarily equal to Hit.Normal (but usually is).

Hit

HitResult of the move that resulted in the slide.