UCharacterMovementComponent::HandleWalkingOffLedge

Trigger OnWalkingOffLedge event on CharacterOwner.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void HandleWalkingOffLedge
(
    const FVector & PreviousFloorImpactNormal,
    const FVector & PreviousFloorContactNormal,
    const FVector & PreviousLocation,
    float TimeDelta
)

Remarks

Trigger OnWalkingOffLedge event on CharacterOwner.