UCharacterMovementComponent::HasPredictionData_Client

Accessor to check if there is already client data, without potentially allocating it on demand.

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Override Hierarchy

INetworkPredictionInterface::HasPredictionData_Client()

UCharacterMovementComponent::HasPredictionData_Client()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool HasPredictionData_Client() const

Remarks

Accessor to check if there is already client data, without potentially allocating it on demand.