UCharacterMovementComponent::HasRootMotionSources

Returns true if we have Root Motion from any source to use in [PerformMovement()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\PerformMovement) physics.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

bool HasRootMotionSources() const

Remarks

Returns true if we have Root Motion from any source to use in PerformMovement() physics.

Root Motion