UCharacterMovementComponent::IsClientTimeStampValid

Internal const check for client timestamp validity without side-effects.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

bool IsClientTimeStampValid
(
    float TimeStamp,
    const FNetworkPredictionData_Server_Character & ServerData,
    bool & bTimeStampResetDetected
) const

Remarks

Internal const check for client timestamp validity without side-effects.

See Also