UCharacterMovementComponent::IsFlying

Returns true if currently flying (moving through a non-fluid volume without resting on the ground)

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Override Hierarchy

UNavMovementComponent::IsFlying()

UCharacterMovementComponent::IsFlying()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool IsFlying() const

Remarks

Returns true if currently flying (moving through a non-fluid volume without resting on the ground)