UCharacterMovementComponent::IsWalkable

Return true if the hit result should be considered a walkable surface for the character.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool IsWalkable
(
    const FHitResult & Hit
) const

Remarks

Return true if the hit result should be considered a walkable surface for the character.