UCharacterMovementComponent::MaybeSaveBaseLocation

Call [SaveBaseLocation()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\SaveBaseLocation) if not deferring updates (bDeferUpdateBasedMovement is false).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void MaybeSaveBaseLocation()

Remarks

Call SaveBaseLocation() if not deferring updates (bDeferUpdateBasedMovement is false).