UCharacterMovementComponent::MoveAutonomous

Process a move at the given time stamp, given the compressed flags representing various events that occurred (ie jump).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void MoveAutonomous
(
    float ClientTimeStamp,
    float DeltaTime,
    uint8 CompressedFlags,
    const FVector & NewAccel
)

Remarks

Process a move at the given time stamp, given the compressed flags representing various events that occurred (ie jump).