UCharacterMovementComponent::MoveResponsePacked_ServerSend

Sends a move response from the server to the client (through character to avoid component RPC overhead), eventually calling [MoveResponsePacked_ClientReceive()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\MoveResponsePack-_1) on the client.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

void MoveResponsePacked_ServerSend
(
    const FCharacterMoveResponsePackedBits & PackedBits
)

Remarks

Sends a move response from the server to the client (through character to avoid component RPC overhead), eventually calling MoveResponsePacked_ClientReceive() on the client.