MovementMode

Actor's current movement mode (walking, falling, etc).

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Syntax

TEnumAsByte< enum EMovementMode > MovementMode

Remarks

Actor's current movement mode (walking, falling, etc).

  • walking: Walking on a surface, under the effects of friction, and able to "step up" barriers. Vertical velocity is zero.

  • falling: Falling under the effects of gravity, after jumping or walking off the edge of a surface.

  • flying: Flying, ignoring the effects of gravity.

  • swimming: Swimming through a fluid volume, under the effects of gravity and buoyancy.

  • custom: User-defined custom movement mode, including many possible sub-modes. This is automatically replicated through the Character owner and for client-server movement functions.