UCharacterMovementComponent::NewFallVelocity

Compute new falling velocity from given velocity and gravity.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual FVector NewFallVelocity
(
    const FVector & InitialVelocity,
    const FVector & Gravity,
    float DeltaTime
) const

Remarks

Compute new falling velocity from given velocity and gravity. Applies the limits of the current Physics Volume's TerminalVelocity.