UCharacterMovementComponent::NotifyBumpedPawn

Notify of collision in case we want to react, such as waking up avoidance or pathing code.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UPawnMovementComponent::NotifyBumpedPawn()

UCharacterMovementComponent::NotifyBumpedPawn()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void NotifyBumpedPawn
(
    APawn * BumpedPawn
)

Remarks

Notify of collision in case we want to react, such as waking up avoidance or pathing code.