UCharacterMovementComponent::OnMovementUpdated

Event triggered at the end of a movement update.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void OnMovementUpdated
(
    float DeltaSeconds,
    const FVector & OldLocation,
    const FVector & OldVelocity
)

Remarks

Event triggered at the end of a movement update. If scoped movement updates are enabled (bEnableScopedMovementUpdates), this is within such a scope. If that is not desired, bind to the CharacterOwner's OnMovementUpdated event instead, as that is triggered after the scoped movement update.