UCharacterMovementComponent::OnRootMotionSourceBeingApplied

Called during ApplyRootMotionSource call, useful for project-specific alerts for "something is about to be altering our movement"

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void OnRootMotionSourceBeingApplied
(
    const FRootMotionSource * Source
)

Remarks

Called during ApplyRootMotionSource call, useful for project-specific alerts for "something is about to be altering our movement"