UCharacterMovementComponent::PerformMovement

Movement functions broken out based on owner's network Role.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void PerformMovement
(
    float DeltaTime
)

Remarks

Movement functions broken out based on owner's network Role. TickComponent calls the correct version based on the Role. These may be called during move playback and correction during network updates.Perform movement on an autonomous client