UCharacterMovementComponent::PhysicsVolumeChanged

Delegate when PhysicsVolume of UpdatedComponent has been changed

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Override Hierarchy

UMovementComponent::PhysicsVolumeChanged()

UCharacterMovementComponent::PhysicsVolumeChanged()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void PhysicsVolumeChanged
(
    class APhysicsVolume * NewVolume
)

Remarks

Delegate when PhysicsVolume of UpdatedComponent has been changed