UCharacterMovementComponent::ScaleInputAcceleration

Scale input acceleration, based on movement acceleration rate.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual FVector ScaleInputAcceleration
(
    const FVector & InputAcceleration
) const

Remarks

Scale input acceleration, based on movement acceleration rate.