UCharacterMovementComponent::ServerCheckClientError

Check for Server-Client disagreement in position or other movement state important enough to trigger a client correction.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool ServerCheckClientError
(
    float ClientTimeStamp,
    float DeltaTime,
    const FVector & Accel,
    const FVector & ClientWorldLocation,
    const FVector & RelativeClientLocation,
    UPrimitiveComponent * ClientMovementBase,
    FName ClientBaseBoneName,
    uint8 ClientMovementMode
)

Remarks

Check for Server-Client disagreement in position or other movement state important enough to trigger a client correction.

See Also