UCharacterMovementComponent::ServerMoveOld_Validate

Resending an (important) old move. Process it if not already processed.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool ServerMoveOld_Validate
(
    float OldTimeStamp,
    FVector_NetQuantize10 OldAccel,
    uint8 OldMoveFlags
)

Remarks

Resending an (important) old move. Process it if not already processed.