UCharacterMovementComponent::ServerMove_HandleMoveData

Handle movement data after it's unpacked from the [ServerMovePacked_ServerReceive()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\ServerMovePacked-_1) call.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void ServerMove_HandleMoveData
(
    const FCharacterNetworkMoveDataContainer & MoveDataContainer
)

Remarks

Handle movement data after it's unpacked from the ServerMovePacked_ServerReceive() call. Default implementation passes through to ServerMove_PerformMovement(), which may be called twice in the case of a "dual move", and one additional time for an "old important move".