UCharacterMovementComponent::ServerSendMoveResponse

On the server, sends a packed move response to the client.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

void ServerSendMoveResponse
(
    const FClientAdjustment & PendingAdjustment
)

Remarks

On the server, sends a packed move response to the client. First the FCharacterMoveResponseDataContainer from GetMoveResponseDataContainer() is filled in with ServerFillResponseData(). Then this data is serialized to a bit stream that is sent to the client via MoveResponsePacked_ServerSend().