UCharacterMovementComponent::SetBase

Update the base of the character, which is the PrimitiveComponent we are standing on.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void SetBase
(
    UPrimitiveComponent * NewBase,
    const FName BoneName,
    bool bNotifyActor
)

Remarks

Update the base of the character, which is the PrimitiveComponent we are standing on.