UCharacterMovementComponent::SetCurrentNetworkMoveData

Used internally to set the [FCharacterNetworkMoveData](API\Runtime\Engine\GameFramework\FCharacterNetworkMoveData) currently being processed, either being serialized or replayed on the client, or being received and processed on the server.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

void SetCurrentNetworkMoveData
(
    FCharacterNetworkMoveData * CurrentData
)

Remarks

Used internally to set the FCharacterNetworkMoveData currently being processed, either being serialized or replayed on the client, or being received and processed on the server.

See Also