UCharacterMovementComponent::SetGroupsToAvoidMask

Store the groups to avoid mask

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Override Hierarchy

IRVOAvoidanceInterface::SetGroupsToAvoidMask()

UCharacterMovementComponent::SetGroupsToAvoidMask()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void SetGroupsToAvoidMask
(
    int32 GroupFlags
)

Remarks

Store the groups to avoid mask