UCharacterMovementComponent::SetMoveResponseDataContainer

Set custom struct used for server response RPC serialization.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

void SetMoveResponseDataContainer
(
    FCharacterMoveResponseDataContainer & PersistentDataStorage
)

Remarks

Set custom struct used for server response RPC serialization. This is typically set in the constructor for this component and should persist for the lifetime of the component.

See Also