UCharacterMovementComponent::SetNetworkMoveDataContainer

Set custom struct used for client to server move RPC serialization.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

void SetNetworkMoveDataContainer
(
    FCharacterNetworkMoveDataContainer & PersistentDataStorage
)

Remarks

Set custom struct used for client to server move RPC serialization. This is typically set in the constructor for this component and should persist for the lifetime of the component.

See Also