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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool ShouldCancelAdaptiveReplication() const
On the server if we know we are having our replication rate throttled, this method checks if important replicated properties have changed that should cause us to return to the normal replication rate.