UCharacterMovementComponent::ShouldPerformAirControlForPathFollowing

Whether Character should perform air control via PerformAirControlForPathFollowing when falling and following a path at the same time Default implementation always returns true during MOVE_Falling.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool ShouldPerformAirControlForPathFollowing() const

Remarks

Whether Character should perform air control via PerformAirControlForPathFollowing when falling and following a path at the same time Default implementation always returns true during MOVE_Falling.