UCharacterMovementComponent::SmoothClientPosition_Interpolate

Update interpolation values for client smoothing.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

void SmoothClientPosition_Interpolate
(
    float DeltaSeconds
)

Remarks

Update interpolation values for client smoothing. Does not change actual mesh location. Sets bNetworkSmoothingComplete to true when the interpolation reaches the target.