UCharacterMovementComponent::SmoothClientPosition

Smooth mesh location for network interpolation, based on values set up by SmoothCorrection.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void SmoothClientPosition
(
    float DeltaSeconds
)

Remarks

Smooth mesh location for network interpolation, based on values set up by SmoothCorrection. Internally this simply calls SmoothClientPosition_Interpolate() then SmoothClientPosition_UpdateVisuals(). This function is not called when bNetworkSmoothingComplete is true.

Parameters

Parameter

Description

DeltaSeconds

Time since last update.