bForceNextFloorCheck

Force the Character in MOVE_Walking to do a check for a valid floor even if he hasn't moved.

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Syntax

uint8 bForceNextFloorCheck: 1

Remarks

Force the Character in MOVE_Walking to do a check for a valid floor even if he hasn't moved. Cleared after next floor check. Normally if bAlwaysCheckFloor is false we try to avoid the floor check unless some conditions are met, but this can be used to force the next check to always run.